目標
六角星棋盤共 121 個洞,每人 10 顆彈珠從自己的三角形出發。最先把 10 顆彈珠全部移進正對面三角形的人獲勝。
模式
- 對 1 位電腦:你在下方,電腦在正上方
- 對 2 位電腦:三人間隔一個三角形坐(下方、左上、右上),依序輪流
- 模式會被記住,下一局沿用;換模式會在按「新局」時生效
走法(每回合一步)
- 走一格:移到相鄰的空洞
- 跳躍:跳過緊鄰的一顆彈珠(任何顏色都可以)落到正後方的空洞;落地後可以繼續連跳,也可以中途停下
- 連跳不會回到已經走過的洞;走一格和跳躍不能混用
- 可以經過或停在其他三角形;不吃子
防堵規則
如果對手的彈珠一直佔著你目標三角形的洞,只要目標三角形的 10 個洞都已被佔滿,而其餘的洞全是你的彈珠,就算你贏。也就是說,賴在自己家不走的彈珠反而會幫對手獲勝。
其他
- 沒有任何合法走法時自動跳過該回合
- 每人都走滿 300 步仍無人獲勝則判和局
- 「悔棋」可退回你上一步(連同電腦之後的應手),只能退一步,對局結束後不能悔棋
- 對局中重新整理會接續同一局;對局中按「新局」要再按一次確認,並記為一場敗局
- 「最少步數」是你獲勝時用的最少步數,越少越好
Goal
The six-pointed star has 121 holes. Each player starts with 10 marbles in a point of the star. The first to move all 10 marbles into the point directly opposite wins.
Modes
- Vs 1 CPU: you at the bottom, the computer at the top
- Vs 2 CPUs: three players on alternating points (bottom, top-left, top-right), taking turns in order
- Your choice is remembered. A new mode takes effect when you press New Game
Moves (one per turn)
- Step: move to an adjacent empty hole
- Jump: hop over one adjacent marble (any color) into the empty hole right behind it. After landing you may keep jumping, or stop at any point
- A jump chain never revisits a hole. Steps and jumps cannot be mixed
- Marbles may pass through or stop in other points. There are no captures
Anti-blocking rule
If an opponent's marbles stay in your destination point, you still win once all 10 of its holes are occupied and every remaining hole holds one of your marbles. So marbles that never leave home end up helping the opponent win.
Other rules
- A player with no legal move is skipped
- If nobody has won after 300 moves each, the game is a draw
- Undo takes back your last move (and the computer replies after it). One step only, and not after the game ends
- Refreshing mid-game resumes it. Pressing New Game mid-game asks for a second press and counts as a loss
- Fewest is the smallest number of moves you needed to win (lower is better)